A wrist-worn digital pet whose health and well-being is dependent on its owner's own physical actions, encouraging young people to be more physically active and to engage in a healthy lifestyle through the nurture of their pet.
Fizzees is a tool which enables young people to care for a 'digital pet' through their own physical actions. In order to nurture their digital pet, keep it healthy and grow, young people must act in physically healthy ways themselves.
The tool is very new and is still being tested out so if you want to get involved you can contact them via futurelab
To watch a video of how it works, press here.
To read a mini report, press here.
The over-riding goal is to encourage children to develop an applied understanding of what it means to adopt a healthy lifestyle, within a context of social responsibility. It is hoped that users will emerge with an understanding of what it means to lead a healthy lifestyle, coupled with the knowledge required to achieve this and the desire to do so.
The Fizzee comes in two parts. The pet comes on a wristwatch style device and is connected to a simple heart monitor which straps around the chest. As they explain:
"The monitor measures the wearer’s heart rate, and this data is sent to the Fizzee device, which houses an accelerometer to monitor movement. The Fizzee then processes the combination of these two measures, and as the child exercises, the digital pet on the screen becomes visibly happier. His character develops over time, as he grows arms and legs, waves them about, and jumps up and down. The happier he becomes, the more he demonstrates his contentment".
The scoring system, which relates the child’s activity with the growth of the Fizzee, was developed in tandem with the University of Bristol’s Department of Exercise and Health Science, and the Chief Medical Officer’s recommendations on the amount of exercise a child needs to be health. It also includes a provision to ensure that over-training activity is not rewarded.
Each Fizzee is calibrated for the individual child’s age, size and fitness, so the results reflect the exercise needs of the wearer – the child who needs to exert more to climb a hill will be more rewarded for doing so than a fitter child.
This project is a great way to use technology in a fun way to engage young people in health issues. Fizzees are unique in that they bring real benefit to the child, whilst encouraging both a healthy and caring outlook on life.
- Students who trialled the product were happy to wear both the wrist and chest devices.
- Caring for the Fizzee did not interfere with their school time.
- They especially enjoyed seeing their Fizzee grow, as well as communicating with it.
This was a prototype project. Initial trials of Fizzees have shown that it has significant potential, and we are seeking partners to help us with further development.
Image credit: Alvimann
Build skills and capacity of participants
A Group which broadly reflects the Demographic make up of a certain community or population
Health and well-being
Children and young people